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Wednesday, November 02, 2011

New Waco by Morning (or Don't Go Back to New Waco)

"Catchphrase."

Welcome back to New Waco, partner.

It's been a while since we've put Necromunda miniatures on the board, and now that we have a better idea of what the club is doing these days I'm happy to say that our new campaign has officially begun.  We have more than twice as many players, and the narrative has developed quite nicely.  Check out the campaign page for more info on the campaign itself and current ratings.

We are using the basic campaign rules from the rulebook, but the setting is changed a little bit.  Instead of the desolate and unforgiving underhive, we have the desolate and unforgiving landscape of a planet called New Waco.  We've campaigned here before, but now we're back to really put the narrative on the record and begin the battle for this world!

There are a couple of major differences in Necromunda as far as the ruleset.  It might take a little bit to get used to the ideas, but I'm confident that our commanders will find this game has a lot to offer them as far as their tactical exercise needs.  Small unit combat with ranged weapons is the order of the day, and on New Waco there are plenty of zealots with guns running around to practice on.

This campaign will last (technically) from November 1st, 2011 to January 1st, 2012.  We'll have plenty of games to play, so get your games in on game day!  Also remember, this campaign will be the first you'll be required to have an army in the Battles Book for, so draw up those gangs to 1500 credits.  Yeah, you can only start with 1000, but plot out 1500 credits worth of warriors to put in print.

Good luck, commanders!


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