States of Play

Pages

Showing posts with label Atlantis the 2nd Age. Show all posts
Showing posts with label Atlantis the 2nd Age. Show all posts

Sunday, October 28, 2012

Atlantean Adventure Log!

The Second Age
(Spring in Lower Cimmeria)


Lo it came to pass that the depradations of Ulgrim Ravenhair,
an exceedingly evil Vanir Chieftain and practitioner of the
dark arts, did fall on the People once again.
For nine years the warriors of The Raven took as they wished.
Yet ever were they mindful to refrain from taking all, knowing
that the tree cut down gives neither fruit nor shade.

Thus it was that in the month of the melt, 
when the icy waters flowing down from the mountains filled the streams 
and the hunters were rejoicing in their craft, 
that The Raven came to the village of Ulo.
The Raven did visit horror on Ulo and all therein save Ulos’ lovely daughter 
Illiana and six other girls all in their maiden year.

These seven he took.


Hyperborean Adventure Log
  1. (8.23.12) Hunter's Lament - The Raven strikes Ulo's village whilst our hunters bring down a Elk.  When they see the smoke from the raiding fires, they return to the small village to see it in ruin.  The next several nights are spent running across the country, attempting to intercept the Raven's ships.
  2. (9.2.12) The Hag House - The Raven is revealed as a fell sorcerer in league with demons as our characters visit the Hag of the Woods.  There, they find that they are in a precarious position with damnation on one side and despair on the other.  The Raven's seal is now firmly in the hands of one of his enemies, and new allies join the party.
  3. (9.9.12) To the Boreal Edge - After speaking with the hetmen of several other villages and thier foreign friends, the party decides to skirt the edges of the Boreal Forest and see what they can find there.  Perhaps they would seek the favor of the gods there, and discourage thier demonic pursuers long enough to challenge them.  Naked hippogryph fighting is optional.
  4. (9.16.12) Goblins & Ogres - Near the forest's edge, many strange things are witnessed.  Wolves near the camp are the least of concerns as goblins and ogres erupt from the forest to challenge the party, but those few goblins that survive flee into the woods.
  5. (9.23.12) Snake on the Border - A giant snake bars the entrance to the Boreal Forest, and the party resolves to conquer it.  As the party's nerve begins to waver in the face of the true terrors of the Boreal Forest, they must decide at what cost they will pursue victory.
  6. (9.30.12) Borean Dilemma - The party is frustrated in the forest primeval, and quickly find it alien and inhospitable.  Unable to progress farther, they find out a little more about each other than perhaps is comfortable...
  7. (10.7.12) The Grove - After the warriors find a strange grove filled with everything they need to survive, refugees from the coast start arriving.  Strange tales make their way back to the warriors, and the birds in the Grove are strange indeed.  It has been long since anyone has heard from any of these people who foolishly ventured into the Borean Forest...


Looks like our adventurers took a wrong turn at Albuquerque!  Will we hear from them ever again?  What about the Vanir's depredations on the Cimmerians?  It doesn't look good for them...

Mayhaps other warriors in the Atlantean age will have the gumption to step forward someday!

Friday, October 05, 2012

Atlantean Age Hijinks!


What began as an impromptu session for a visiting friend has blossomed into a full blown campaign here at the Wargate!  Marky Mark has spent the last year or so preparing to give us a great game with Atlantis: The Second Age, and the group is not disappointed with the interesting setting and adventure time we're getting to put in Hyperborea!  This is his first game to GM in a very long time -and using the next version of the old Atlantis game Mark and his crew used to play way back, it has gone very, very smooth so far.

The game is entering it's 6th week of play here at the Wargate, and the table dynamic has been quite interesting due to the game's unique setting.   Everything is familiar enough that new players can dive right into the setting with very little backstory and be well aware of all social conventions needed for their immediate areas.  The map of the game world is self explanatory.  The Atlantean world is very familiar, but it does have some unique flavor of it's own.

I'd never heard of Atlantis...  I don't gather it was ever a very high profile game, and though it had several editions (and something like three different publishers) there aren't very many expansion products that were even made for each.  The version we are using is from Morrigan Press, and there were not very many products for this version specifically.  Two books is what I could find.  However, the basic D20 pattern is there...so that opens a lot of doors for expansion.  Yet, it's not really seen as a shortcoming of material so much as a completeness of presentation.

You can check out the campaign page for the basic story, which has been up for a few weeks and is an up to date adventure log.

Mileage from core books, even though a lot of information is sparse, is going to be great.  Mark's a clever chap, and with his experience I'm sure we'll never exhaust them for ideas.  Even if by some chance we do, so many materials have been made with the D20 system over the past twelve years, we'd never get to a lot of it with D&D alone.  There's a good argument to explore sourcebooks that have been overlooked by our club with other games - might have to look in on adding to the arsenal soon!

See you on Game Day!