Last weekend, the new sourcebooks for the
Lord of the Rings Strategy Battle Game were released, and we've been in a frenzy preparing our armies for the next campaign! As we gear up for battle, we find a few more pledged to the banners of Middle-Earth, and who can blame them? Never has the time been better to get into this exciting battle game, as it has undergone quite a facelift with the publication of these books. Not quite an entirely new edition, as the basic rulebook is still the same, these sourcebooks have done something that was absolutely essential to the survival of the line - and I find I have little complaint (miraculously)!
For the longest time,
Strategy Battle Game players had to get several sourcebooks to make sure they had all the rules and profiles they needed for their battles. When we first started a few years ago with GW's Middle-Earth ruleset, many players were confused about how the armies worked. I'm happy to say - all that has been cleared up! We won't need a lot of the special
White Dwarf profiles to be in our Battles Book (i.e.
Lord of the Rings binder), as everything present in the game through all supplements and
White Dwarf has been addressed with these sourcebooks!
First, I'll start by answering a few of the common questions. First, the lists have all been recompiled. That is, units have been rearranged, and in many cases entire lists have been moved or changed. Forget
Legions of Middle-Earth, that is no longer relevant - except for perhaps a few scenarios not in the new books
. The bow limit is still in effect, but how it is calculated is different, as bows carried by heroes no longer count.
Armies are now organized into "warbands" - that is, a hero and his followers. Warbands can have up to twelve warriors, so warbands can range from a single hero to thirteen models. I find that this rule could actually help some players who insist on bringing too many goblins to have a reasonable chance at downing a mighty elf lord without some Might. This should even things out, meaning both sides should have a lot more heroes than some armies from previous campaigns.
You'll find some of the rules have tweaked here and there. Some heroes and warriors have new things that apply to them, such as Gildor's strange ability to upgrade Wood Elf Warriors to Noldorin Exiles - strange because Wood Elf Warriors aren't in the same list Gildor is in! The good news is the allies rules have changed slightly - you can include warbands from any list on your side, Good or Evil! Dol Guldur might not exist as a list anymore, but I can include Giant Spiders, Castellans of Dol Guldur and Mordor Trolls in an Evil army just by creative use of warbands from different lists. Oh, don't forget my Spectres and Wild Wargs, please. I'll just drop those in from the Angmar list...
There is a new set of scenarios present in each book, all the same. This is one complaint I have, as a lot of space in each of these smallish books is eaten up with the same material. Yeah, our club has all five, as that's what we needed for our armies. Each book does have some specific scenarios for each army, and they are pretty interesting. Scenarios for the
Strategy Battle Game are littered all over the entire line, so condensing that for these books could prove pretty harsh for the design team. Still, I would have liked to have seen a single book of scenarios instead of several pages of the same material, which includes the instructions for building armies according to the warband rules.
Despite that grumble, and the fact that I feel all this could have been contained in one volume (hardcover) for fifty bucks or so - I'm quite happy with the direction the sourcebooks are taking Middle-Earth gaming.
War of the Ring has been the hot topic with GW for the last few years, but we're a desperate holdout - no big battle game for us, we already play
Warhammer! All the neat models that were released for
War got rules (eventually) in
White Dwarf, but chasing them down proved a hassle and I own every single one since 1997. Now that everything is recompiled, revamped and made easily accessible to new players, I hope the game itself sees some revitalization this year.
Howl of the Warg begins April 1st! Our new campaign will take our conflict to even darker locales, as we make the battle for Middle-Earth our own. Signups for the new campaign will open in the next couple of weeks, so make sure if you're a member of the club to have at least one army in one game for the next campaign season -
Lord of the Rings Strategy Battle Game or
Mordheim! Preferably both, if you're truly a hardened warrior of the 'gate!