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Thursday, September 01, 2011

Lord of the Rings: Return of the Goblin King Commences!


Back again to Lord of the Rings Strategy Battle Game!  It's been almost a year since we closed the last Middle-Earth battle campaign, and this years campaign is going to be ten times as awesome as last years!  Who said that Lord of the Rings is dying off?  Ringwraiths will never die, and to prove that the Wargate's Fall campaign will focus on team games in a way we haven't really explored before!

Continuing the narrative from last year, Rivendell and the lands of the West have been peaceful for many years.  However, a stirring of darkness has issued forth from the East, and a vast and silent army of raiders have slipped into the quiet lands.  The Wise know that the ringwraith approaches, but don't realize the amount of hidden soldiers Dol Guldur has summoned...including a band of Haradrim, who have journeyed to Dol Guldur on a sacred mission of servitude to Sauron.

You can check out the campaign page in the State of Play, now active here on the site.  We'll be updating the Influence track there weekly, so everyone can stay abreast of what's going on in Middle-Earth.  We have around 12 weeks to finish this campaign, and all Influence accrued will be final on that date, so make sure to get as many battles as you can in!

That might be a heroic feat, since we'll be having two huge wargames campaigns going!  Never fear however, as we'll be keeping long hours get those battles in!

Over the last year, we've come to understand that our club likes a certain kind of campaign.  The limit is on time, and a set number of battles will be played to help organize the chaos.  We've found this keeps the campaign rolling, and usually we finish up right before the time limit is crossed.  We'll be keeping in mind the time limit as we create new campaigns, but this campaign will be a good test of how many games we can get in that period of time since it represents one battle each for each opponent combination of players and teams.

Influence (win percentage) is likely a concept we'll be seeing in future campaigns, as it is simple to compute and elegant in representation.  We're trying a few new ways to incorporate Influence as a solid campaign mechanic in this go around, so give us some feedback on how you think it's working as the campaign progresses.

Arrive early on Sunday and get in a battle or two!

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