Hey folks!
We're still preparing the article on our actual Dark Heresy personas, waiting for minis to be painted yadda yadda yadda. So I'm going to take this moment to talk about something that folks have been asking me lately, and that's what the hell the Dark Heresy Careers are all about. There might have been a bit of confusion around these character types because they aren't really analogous to most fantasy 'classes'. Instead they are distinctly couched in the lore of Warhammer 40,000 and their game role may not be recognizable to someone who hasn't read a ton of books on the subject.
There are splits in each of the Career Paths, and I'm going to go over each of those and hit one or two major points for those splits. I will talk about Alternate Ranks and Elite Advances in a later post, as we're just trotting out the basics here. After reading this article you'll have a pretty good idea of where you want to go with your character, and can begin to worry about other permutations. Lets get started with the first Career Path from the main rulebook, Adept.
The Adept
This character relies a lot on his intelligence to get him by. With access to tons of knowledge skills through the first three ranks, this character has the potential to be a top notch investigator right out of the gate. At Rank 4, you'll have a choice between the Inditor rank and the Chirurgeon rank. This is simply a choice between minor specialties, with the Inditor gaining access to tech skills and knowledge, and the Chirurgeon gaining medical skills.
At Rank 6, you may choose your Career Path from the Lexographer or Comptroller trees. Lexographers are steeped in Forbidden Lores, and eventually develop psychic powers. Comptrollers are more down to earth, learning as much Scholastic Lore as he can stomach and gains more bonuses to social situations due to his station.
The Adept will be a very intelligent and knowledgeable character, but won't gain many combat skills. That's alright, as the need for characters who can make sense of the mysteries of the 41st millennium vastly outstrips the availability of such folk.
The Arbitrator
This character has a good all around Career Path. The Arbitrator is tough, canny and has access to knowledge and investigation skills. The Rank tables (where Skills and Talents are selected) are larger than most other Careers at lower rank, and the player can simply select from several options to advance their Acolyte.
At Rank 6, you'll be able to choose from the Proctor or Intelligencer Career Ranks. This is a simple choice: the Proctor tree is the combat tree, focusing on Heavy Weapons at first and then as the character progresses they will gain access to command skills and have a high resistance to fear and insanity. The Intelligencer is the Arbites Detective, and this character can gain a large amount of both Scholastic and Forbidden Lore during his Career.
The Arbitrator character is skilled at many areas, and this means this character will be in the thick of the action at nearly all times. Able to investigate wrongdoing as well as do combat against those responsible, this character will always be a welcome addition to any troupe of Acolytes.
The Assassin
The Assassin Career is for those who want to fight. This Career Path focuses more than many of the others on Weapon Training and combat Talents. Like a few other Careers, this Path is rather straightforward. The Rank Tables are large, and you'll find a large number of subterfuge skills as well.
At Rank 6, the Assassin Career Path diverges into the Freeblade and Death Adept branches. The Death Adept is the classic Death Cultist - a very hard combatant to face and live. Death Adepts become more and more steeped in battle lore until they are a whirlwind of hatred in battle frenzy. Freeblades are more suave, the classic assassin taking contracts from the upper echelons of society. As Freeblades progress, they gain more and more influence and leadership skills until they are quite talented socialites.
The Assassin character is going to excel at combat, both ranged and hand to hand. They are silent and quick, great for tailing marks or staging ambushes and diversions. These characters may not be the best at interrogating captured prisoners, but will be invaluable during the fighting that's bound to happen whilst the Acolytes are in the service of the Inquisition.
The Cleric
This Career Path represents a character that has a broad base of learning, another good pick for all-rounder. The Career Path isn't as varied as some others, but the Cleric gains a fair amount of combat and social skills. There is also a variety of resistance Talents that make the character a little harder for enemies or horrific situations to influence.
At Rank 6, the Cleric has to choose between the Exorcist or Confessor Careers. The Exorcist gains the terrible Forbidden Lores of Chaos, and the specialized Weapon Training to combat those threats he is cursed with the knowledge of. Eventually, the Exorcist will pile on the Talents that let him resist enemy coercion and will be steeped in the lore of the Ordos and the Inquisition. Confessors also learn impressive combat skills, but focus more on social Skills and Talents that allow them to police his fellow man for signs of heresy. Eventually the Confessor will gain huge amounts of standing that will allow them a great amount of influence in the highest circles of the Imperium.
The Cleric Career is tough and resilient, and can specialize later on in combat or social oriented Career Ranks. This Character can provide guidance against daemonic foes, or influence planetary rulers with their piety. With this set of skills, the enemies of the Emperor should beware his Clerics!
The Guardsman
This Career Path represents a 'Fighting Man', a soldier with a military set of skills. Unlike the Assassin, which specializes in close-quarter fighting, a Guardsman relies on guns and tactics to win the day (though their melee skills can be quite respectable). The Career Path is narrow, and the Rank Tables aren't as large as some other Careers. The Guardsman, however, will learn a great many useful combat and coordination skills prior to the choice of Career Paths.
At Rank 6, the Guardsman gets three choices for his next rank. He can choose from Assault Veteran, and specialize in close quarters combat with blades and assault weapons such as meltaguns. He can also choose the Lieutenant Path, and gain command and social skills on the way to the top of the chain of command. The Scout Path provides stealth, trained senses and focus while harassing the enemy with guerrilla and sniper tactics.
The Guardsmen is going to be a staple in Acolyte groups. This character is able to help coordinate firefights and can fight up close and personal with the best of them, but won't have many non-military knowledge skills. With plenty of options for specialization, this is going to be a character who can lend weight to any combat and come out in one piece on the other end.
The Imperial Psyker
This character is a special case, and starts out the gate with access to Scholastic and Forbidden Knowledge it takes the other Careers several ranks to catch up with. This Career Path makes heavy use of Psychic Disciplines, and starts the game with Psy Rating 1, so they can use thier powers from the beginning. As they progress, Imperial Psykers increase the breadth of their Lores and the power of their disciplines.
At Rank 4, the Imperial Psyker must choose a path. The two choices these characters have is between the path of the Savant, the militant psyker-soldier; and the Scholar, which appropriately enough focus on their learning and skills rather than the training of a soldier. While the Savant will learn military skills, destructive powers and special weapon training talents, the Scholar will learn much about Lores, Trades and even be highly trained in Medicae.
Imperial Psykers are a very interesting character to play. Able to use strange abilities and learn valued skills, the Pskyers are a welcome addition to any Acolyte cell. Just be warned - the powers of the Warp are not a trifle, and meddling with such things in a careless fashion will only damn your soul to a screaming eternity as the plaything of the entities that live there.
The Scum
This character is a rogue, a sly fox that lives on the edge of society. These characters have a certain kind of moral ambiguity that is looked for in potential candidates for service to the Emperor's Inquisition. For the first several Career Ranks, these characters get a broad selection of "subterfuge" skills and talents such as Blather, Barter and Unremarkable. After a few Ranks, the Scum will be quite skilled at getting into and out of the seedier situations his Career will inevitably thrust upon him.
At Rank 6, the player must choose between the Cutter Career Path, or the Fixer. The Cutter is a dirty fighter who specializes in assault (including mugging and burglary). The Cutter eventually establishes himself as a heavy hitter in the criminal underworld and gains a ton of social skills once he makes it to the top. The Fixer, on the other hand are masters of the con-game. They gain a huge amount of social skills and can weave elaborate plots as the flit among the powerful, social elite.
The Scum is a character who will live by his wits, always needing to be one step ahead of his pursuers. They are readily equipped to deal with threats by a variety of means, whether interaction, investigation or combat. Just be sure to brush up on your Common Lore (Adeptus Arbites) when you get the chance - you might soon need the help with the legal system in the Imperium!
The Tech-Priest
The Tech-Priest, like the Imperial Psyker, is a special kind of character whose main talents lie somewhere just outside the other Career's ken. This character is trained in the mysteries of technology and has a deep rapport with the Adeptus Mechanicus, the strange and aloof Priesthood of Mars. As a servant of the Machine God, the Tech-Priest will learn how to harness his own cybernetic potential as well as learn many skills that deal with technology and learning. Through the basic Career Ranks, the Tech-Priest has access to a staggering number of Skills and Talents that should make specialization a snap.
At Rank 6, the Tech-Priest character must choose between the path of the Technomancer, or that of the Mech-Deacon. The Technomancer is a specialized loremaster, and during his career he will have access to plenty of Lore and Talents that add to his fortitude. The Mech-Deacon travels a much more varied path, travelling amongst those who are not adherents to the ways of the Omnissiah. They learn various Trades and how to handle heavy weapons, for unbelievers are often an unruly lot.
The Tech-Priest is a tough character with a range of exotic abilities. They are adept at using their special social circumstances to open doors where others cannot. A very important part of any Acolyte cell, the Tech-Priest character can make the difference between being able to operate critical devices, which are all too common in the service of the Inquisition.
The Adepta Sororitas
Exclusively females, the Sisters of Battle Career Path is available in The Inquisitor's Handbook. This is an interesting Career with many options, but initially all Sisters will learn basic military skills and have a strong indoctrination to the Imperial Creed. They will learn to be vigilant and proficient with the sacred bolter.
At Rank 4, the Sister must make a choice between three separate paths: The Dialogous, the Hospitaller, or the Militant. These are rather easily denoted by their names, and offers the Sister a broad choice in terms of character development. The Dialogous is the social character who is very learned, and possesses a large amount of Lore skills and bonuses to Interaction skills. The Hospitaller is the medical Sister, who tends the wounded with their vast knowledge of injury and medicine. The Militant is the power-armored Bolter Bitch, the Sister of Battle that is an iconic warrior-nun (with guns!)
Sisters of Battle characters are quite valuable to the Emperor's Inquisition, able to perform acts of piety on par with Clerics while administering death to the faithless. In any capacity the player chooses, the Adepta Sororitas will be quite handy to the player group, able to fill a gap in the groups composition by selecting the appropriate Career Path. Try not to lose your faith, however - corruption can gnaw even at the most pious of souls.
Conclusion
I think most folks have learned that Under a Vast Grey Sky isn't a combat game as I've run Warhammer Fantasy Roleplay in the past, or a dungeon run where the adventure locations are spelled out and put in front of the players like dominoes to knock down. Try to think in terms of the investigation, and what skills might be needed. While certainly some combat prowess will be needed (it is certain to happen every session), it won't win you day this time.
Thanks for reading folks. Leave me some comments!
Also, let Jerry know if you want your Wargate T-Shirts! They are $20, just let him know next time you see him!