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Monday, February 27, 2012

The Iron Kingdoms: Cygnar


The Iron Kingdoms has been riven with warfare for hundreds of years.  Nations have risen and fallen to the might of the sorcerous constructs characteristic of that world, Immoren.  Today I'm going to go over a few of the basic points dealing with one of the "superpowers" of the Warmachine world, the Kingdom of Cygnar.  They call Cygnar the crown jewel of the Iron Kingdoms, and rightly so as it is hands down the center of learning and the arts throughout the known world.  Of all the places one might visit in the entirety of Western Immoren, the Kingdom of Cygnar is almost assuredly the most hospitable and cosmopolitan.

Cygnar is located right in the middle of the Western Immoren coast, and controls many islands in the Wailing Sea.  The Nightmare Empire of Cryx infests the western isles leading into the Sea of a Thousand Souls, and wages a constant war with Cygnar.  The Kingdom of Cygnar shares its southeastern border with the Protectorate of Menoth, and on the north the Kingdom of Ord and the belligerent Empire of Khador are it's neighbors.  The Bloodstone Marches form the wilderness to the east, and it is rumored there are monstrous warriors from a distant land making the Marches their home.  Truly, Cygnar is surrounded on all sides by enemies who would stamp it out if given the chance.

The people of Cygnar are nothing if not courageous, however.  They have cultivated their arts and sciences and are really the only egalitarian and cosmopolitan kingdom in all of Immoren.  King Leto, the current monarch, presides over the kingdom from his fastness at the ancient city of Caspia.  He is supported in his decision making and the rulership of his people by the Cygnaran Royal Assembly.  Despite the constant state of war, advances are being made all the time, and Cygnar is without a doubt the most humanitarian of all the Iron Kingdoms.

Science has made huge leaps in Cygnar to the extent that all of their warmachines and other arms rely on advanced technology.  Rifled cannons, armor penetrating rounds and even huge electric arc generators are the province of the army of Cygnar.  They boast some of the most advanced warjacks in Immoren, and when compared to those of the other Iron Kingdoms the superiority is apparent - most Menite and Mercenary 'jacks are simply the cast off old models of the newer, more advanced models from the Cygnaran Armory.

The Menites might argue that Cygnar is a bed of slithery and vile apostates, but the fact is that Morrow is a more tolerant god than Menoth.  Save the hardliner Creationists, most Cygnarans venerate Morrow as their saviour and protector.  Morrow is a more caring and forgiving god than Menoth, and it's much better as a "state" religion, although official Cygnaran activity is never undertaken as the will of their god but rather all the states' moves are secular in origin.  Taken from almost every standpoint in Immoren, Cygnar stands tall as the mightiest bastion of light, law and good in the entirety of Caen.

This short treatise is meant to bring up some of our folk who have been lingering on the periphery of Warmachine to catch up on some of the background.  With the new Iron Kingdoms RPG hitting the shelves this year, we want to make sure everyone has a cursory knowledge of the goings on in Immoren!  New narratives will be built, more warcasters will join the fight - soon Warmachine will have a huge intertwined campaign continuity here at the Wargate!  Stay tuned for more treatises on the lands of Western Immoren!

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