Howdy folks!
Today's post is an update for the ongoing World of Darkness campaign, The Rough Edge of Night. By the time I post this, the campaign page will be updated with an adventure log, so be sure to check that out even if you're familiar with it, as it will put things in a little better perspective. The game will be moving to Schedule 1 for a short while after Upon An Oaken Throne finishes, so everyone can use this post and the adventure log to catch up on the action before being thrust into the thick of it!
The outlook of the tribes in the Territory is grim. The Red Band, Bullet Braid's sworn warriors, have been called from every tribe. Braves have joined together in massive armies never before seen, and have avoided or destroyed the forces the U.S. have sent against them. What this means is that there is more Indian power in the Territory, and that influence is about to extend further into the United States unless more soldiers can be mustered - something the government seems unable to do.
The decreased presence of the whites will mean several things to those in and around the Indian Territory. A new era of the frontier is about to begin, one where the laws are made with guns and knives instead of in a book. The true battle for the West is about to begin, and it might not be the one you expect.
Native tribes not affiliated directly with the Red Band may or may not be hostile. Red Band warriors will always be hostile to whites, but will not always attack.
There are four major settlements the campaign is concerned with: Ft. Grant, Primrose, Round Bend and Smokefall Ridge. Ft. Grant is in Texas proper and serves as the "big city" in the campaign, but the other three do not have the same sort of support and conveniences. It is up to the players to develop the settlements through roleplay and influence.
The Characters
The following important characters are PC's in the campaign and thus will have a significant impact on the storyline. Here are brief descriptions, along with some other relevant information and their individual goals.
- Ignacio Madera - A Mexican worker at the Yellow Rose, Madera spends most of his time with horses. He's attempting to save money to buy land by working honestly in Smokefall Ridge. Highest Dice Pool: Dexterity + Firearms (6)
- Samuel Brady - A firebrand lawyer from back East, Brady has made it his business to help the Natives understand and navigate the laws of the white men by asserting their land rights in court. Highest Dice Pool: Manipulation + Persuasion (Public Speaking) (8)
- Caleb Tinker - A gunsmith who's been drifting, trying to start his life over. He's recently come to light in Smokefall Ridge, and now has a gun store open for business there. Highest Dice Pools: Dexterity + Firearms (Multiple Specialties) or Craft (Gunsmith) (9)
- Dr. Frederick Jameson - An intelligent man with many problems, Doc Jameson has eyes on settling down and opening a practice in Smokefall. Highest Dice Pool: Intelligence + Medicine (Multiple Specialties) (7)
- Hoyalli - A Choctaw shaman, Hoyalli encountered the others in the Spirit World on a vision quest. Now he has a medicine lodge near Smokefall Ridge, to help change the spiritual direction of the land. Highest Dice Pool: Composure + Occult (Superstitions) (9)
- Juan Ortega - A goatherder from Mexico who has obtained much of the plotted land north of Smokefall. He plans on raising goats in the Indian Territory and generally being fat and happy. Highest Dice Pool: Dexterity + Crafts (Pottery) (6)
- Seamus the Irish - An Irish immigrant wandering the land as a gunslinger and outlaw, he obtained a small parcel of land to the north of Smokefall and has been staying there. Highest Dice Pool: Dexterity + Firearms (Multiple Specialties) (9)
- John Skinner - A trapper who's recently come down out of the mountains to rejoin society, this middle aged wilderness scout has seen many strange things in the Indian Territory. Highest Dice Pools: Intelligence + Academics, Crafts (Tanning), Investigation or Medicine (6)
- James Douglass - A distressed plantation owner dispossessed during the war, Douglass has been wandering the south trying to find a spot in a new life. Highest Dice Pool: Presence + Persuasion (Public Speaking) (6)
The campaign has lasted through the month of July, 1875. When we pick up the campaign once more on Schedule 1, two weeks will have passed in Smokefall. A lot of legwork can get done, but here's a basic rundown on some of the character's agendas and how the downtime will affect them.
- Samuel Brady has heard back from the Governor of Texas concerning the Land Office in Smokefall. The attorney must now turn his attention to the Federal Government and the U.S. Attorney - for those lands fall under the purview of the U.S. Military and the Commission of Indian Affairs. Congress is considering several new acts that will severely change how the tribes, and thier lands, are considered in the eyes of the law.
- Caleb Tinker has his gun shop up and running. He's even had a few customers...
- Doc Jameson got his pharmaceutical order. He can now set up a fairly well equipped laboratory.
- Hoyalli and friends have built a medicine lodge just east of Smokefall. He is currently searching for a totem spirit...
If your character wasn't mentioned, it's because I need more info! Leave us a comment on how you'll spend those two weeks, or hit me up on Facebook or Yahoo! to get in your two weeks of out-of-character game time!
See you on Game Day!

No comments:
Post a Comment