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Saturday, May 14, 2011

No Text / No Game

Howdy folks!

In recent months,  I've been involved in some serious discussions over at the RPGsite and other forums around the web centering on what became a philosophic debate on intent.  More specifically, I am of the view that preparation affects RPG gaming in a positive way.  I was very surprised at how many gamers do not share this view, but I thought I would address how this debate has affected the Wargate specifically.

Over the last year, we've had several GM's run games for us.  Most of those games went fantastic throughout their 10+ week run, and as a result we've even extended the main run for most RPG's to 16+ weeks since the addition of the schedule 2 games.

However, not every game went so well.  During a few games club morale dipped pretty low, and some players were rather put out and resolved not to play in certain games.  It was felt that a lot of what was happening in the game was being made up on the spot, and was easily recognizable as being drawn out of thin air.  While I believe that being able to ad-lib is one of the best talents a GM can possess, the biggest source of this was the fact that GM's were simply not writing their scenarios.

Each session became an ad-hoc group talk session with a random combat thrown in, and as time wore on this got worse.  This led to some pretty weird places, and made group members uncomfortable in more than one situation.  Random events - for no reason - that were made up on the spot - often for a silly reason.  A random chain of events with very little rhyme or reason does not a campaign make.

Before anyone attacks me with "you can't tell me what to do" or "I can run an ad-lib game by the seat of my pants that will knock your socks off" - let me tell you that you are invariably wrong.  You will have made some notes at one point and you will have brought notes to the game for that session.  Even the vilest turds on the RPGsite agree to that.

We've had a lot of experience with gaming here at the ol' Wargate - I'm not even going to go into it.  Lets just say - you have a passel of wargamers who double as rules lawyers here, not your run of the mill FLGS club.  You'd better be well versed in the rules (because there's more than one of those floating around, guaranteed) and you'd better be well planned in terms of scenario - if you intend on running a game for these hounds of hell.

So, in an effort to curb the ad-lib and encourage thought out campaigns and adventures, the Wargate enacted a rule last month.

No Text / No Game
  • In order to run a game during Schedule 1 or Schedule 2 game nights as GM for an RPG, the GM must have prepared notes for that session/campaign.
Pretty simple, eh?  Well, it has been a sensitive subject, and I feel that the counterpoint is without merit.

Now, I want to be clear that this isn't a final haranguing by the Bone to those Wargate GM's who feel this applies(d) to them.  We've went through that already.  As soon as this rule was enacted, this problem absolutely stopped at the Wargate.  Everyone's game immediately picked up, and we've been having a blast since.

No longer did players feel as if they were being circumvented or aided by the fickle whim of the GM alone.  This is an important thing for us here at the Wargate, where we are gamists - not dramatists.  It makes everything feel more authentic if the encounter / scenario has great pacing and we don't have to look up systems for every thing about the adventure that isn't standard.

So, the rule about the notes.  However, it's not as if we check every time.


The Word Police want to see your papers.
I'd like to take a moment to thank everyone for putting in the time to prepare, it's really had a noticeable effect and made the games a lot more enjoyable for everyone here at the Wargate.

So I'll sign off with this - make your notes, people.  Don't show up saying it's all in your head, because that way lie madness (or at least some anger and resentment over you not taking the time to prepare for the evening).  Even sandboxes need notes - it's sort of a commitment to the game at hand.

Tuesday, May 10, 2011

And the Palladium Rages on...

Howdy folks!  Mr. Smith is back again to tell us how he felt about his first real session as GM here at the Wargate!  There was plenty of mystery, action, adventure and even a giant chicken.  Needless to say, with a lineup like that you know we had plenty of great fun!

The first adventure in the Dalelands was a great experience. Our heroes cut through the challenges that lay before them like a ripe melon. The port town of Scarsdale was befallen by a great sickness that has claimed many lives. The party tracked a group of thieves carrying the antidote that was waylayed by the fearsome WarKings orc tribe.

Mango Jones got major props for playing in character, using good judgement, and providing much needed food and entertainment for the party. (Mango Jones is a Pirate from the Sea of Fallen Stars.)

Francis used his knowledge of poisons to incapacitate several enemies without killing them and used quick thinking to help the party. (Black Frank is an Assassin from Daggerdale.)

Sir Borstch proved his knighthood and calvary skills by slaying several enemies in one charge on his mighty chocobo. (Sir Borscht is a Chocobo Knight from Daggerdale.  That's right.  Chocobo.)

Verigo used magic to help the party avoid the notorious Skull King that terrorizes the Dales and his deductive reasoning and insight was great to have.  (Verigo is a mysterious Wizard from the Dales who has fought with the men of Daggerdale before.)

Sigmund showed heroic levels of bravery in the battle with the Orc Shaman and his use of skills and marksmanship aided throughout the adventure. (Sigmund the Longbowman is a stalwart soldier of Daggerdale.)

Mcnutt surprised everyone by incorporating fire magic with martial arts to have devestating effects on the enemies. (McNutt (not to be confused with BigNutt McNutt is a traveling Warlock with a spear.)

Bob was crucial to saving Martino's soul as well as closing the rift making total success of the mission possible and cooking the fine racoons Mango snared. (BoB E. Light, or Dr. Light, is a Psy-Healer traveling with the party.)

Unfortunately the WarKingz destroyed the antidotes before the party could track them down.

Mango returns to Castle Daggerdale to speak with Randal Morn about getting another shipment of antidotes. The rest of the party prepares for the trip to Scarsdale. They hope to meet up with Mango's shipmates Blackfeet and Sir Gregory and try to bring some healing to this dwindling population.

Join us Sunday May 15th for our next adventure. Sticking with the mexican food theme I will be making beef burritos.

This is Smith and I hope everyone can make it and join us for high adventure and a great feast!

Fantastic coverage of the ongoing game!  You better know I'll be right on top of that pan of burritos...I got so fat from the last Mr. Smith dinner I had to roll everywhere the next day. 


Be sure to check out the Palladium Megaverse page for a Brief Guide to the Dales!  See you Sunday!

Wednesday, May 04, 2011

Infinity Watch Tactical Squads!

Howdy folks!

Today we have a few nice pics of one the Mardannon Sector's resident Astartes Chapters - The Infinity Watch!  Captain Video has been painting these guys for a while, so we thought we'd show you more of his great looking army!

Tactical Squad Alpha-1
Tactical Squad Alpha-2

These guys were painted with gold metallics, then detailed before adding Quickshade Strong Tone.  The result is a dimmed gold that still looks clean and burnished.  The bases were created with by adding sand to the base, then painting over the sand first in black then in dark earth tones.


Tactical Squad Bravo-1
Tactical Squad Bravo-2
Overall the effect is very nice.  You can probably expect to see this army in action again during the Summer Warhammer 40,000 campaign, but Captain Video hasn't revealed exactly what force he'll be commanding yet.  One thing is for certain - the Imperium will need plenty of help to stem the green tide that is rising!

On another note, if you haven't signed up for the Wargate's Summer campaign, Brave New Waaagh!!, then make sure to sign up this Thursday or Sunday so we can get you a spot on the roster!!  Don't be afraid - everyone has to be hacked to pieces by orks at some point in their life.