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Showing posts with label Xenos Conundrum. Show all posts
Showing posts with label Xenos Conundrum. Show all posts

Thursday, June 02, 2011

Xenos Conundrum!?

Captain Video has retired from GM'ing for a couple of months, but that doesn't mean his Rogue Trader mini-campaign wasn't cool!

Our first foray into the game was well thought out - Captain Sheen and his close assistants arrived on Hollow Rock, a space station on the fringe of Incendia Paeniteo subsector.  There, they found a terrible situation - the ancient ship that was Sheen's birthright, the Ariadni, had been left for nearly a year moored and forgotten on the space station.

The rogue trader vessel had been sealed off after the crew began to run amok.  With Vladimir Sheen dead, there was no captain to the mighty ship.  It quickly became apparent that the Ariadni would need to be dealt with, for the ship continued to cause damage to the space station as long as it remained there.  It swayed to and fro, causing damage to the hull of the base.  Not only that, but the crew had turned to crime and had caused considerable havoc on the station.

Hollow Rock didn't have the personnel to man an attack on the ship to reclaim it, so they simply sealed it off and forgot about it.  Soon, it became a city-sized area of lawlessness ruled over by gangs from different areas of the ship.  Common thugs and mutants ran the lower decks, while a group of Redemptionists presided over the still functioning plasma core.  Near the prow's gun batteries, the loyal members of the crew sealed themselves off and weathered the siege.  There they patiently awaited the arrival of a new captain...

When Oliver Sheen and his friends arrived, the ship was in shambles.  The group wasted no time making straight for the Action Station, and made short work of the commoners that barred the way.  Upon obtaining control of the ship, the characters set about making the ship operable.  The loyalists near the prow had a terrible dilemma - somehow, orks had infested the ship around the Gellar Field Generator!

With fire in their hearts and steel in their hands, the characters orchestrated the unification of the crew and the return of the Ariadni to operational levels.  Now the real task begins - drag the Ariadni across the sector and get those Profit Factors rolling!
We in space, dawg.

I think it's safe to say we'll be doing Rogue Trader again in the future!  An excellent addition to the Warhammer 40,000 Roleplay line of games, this particular game has a tone that's both epic and enterprising in scale.  Thanks to Captain Video for running his awesome game, and with any luck we'll pick this back up in a rotation or two!

Until then, get ready for the next game to start on Schedule 2 tomorrow!