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Friday, December 09, 2011

Index Mardannon: Vae Salubrious Subsector

Vae Salubrious









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Vae Salubrious


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Abraxia











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Lucruzu




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4
Corgarth










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Artax








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The Cornerstone of Imperial Faith

Vae Salubrious is one of the most prosperous and secure of all the subsectors in Mardannon.  Throughout the sector, the name Vae Salubrious is associated with Saint Ermenhild – who as the legend goes freed all of Salubrious from the grip of tyrannical aliens during the Old Crusade.  As well as the Cardinal world of Vae Salubrious itself, the sector also boasts many other strong Imperial presences in several key systems within Salubrious.  Despite this, a growing number of worlds in this subsector and beyond are falling victim to the malignant influence of the Eye.

Fleets of warships marshal around the installations of vital importance and rally the armies to fight in wars both near and distant.  Imperial authorities hunt for small cells of cultists spreading the hateful corruptions of the Dark Gods.  Though corruption by Chaos is rife here, so is the Righteousness of the Emperor.  If the struggles between the faithful and the corrupt continue to escalate, Vae Salubrious could become a new warzone all too close to the center of Imperial power in the subsector.


Vae Salubrious System

  • Vae Salubrious 
    • History:  After Saint Ermenhild cleansed the system of Orks near the beginning of the Old Crusade, he became Governor of the system and petitioned the Ecclesiarchy to build what would become the Temple of the Emperor Salubrious, renowned for its splendor across the Segmentum. The Salubrians attributed many great acts to Ermenhild in his lifetime, so much that the Ecclesiarchy named him the ‘great savior’ of Mardannon for inspiring so many with the piety of his governed world.  With his elevation to sainthood after his death, his conquered planet became the only Cardinal world in Mardannon.  
    • Geography:  Vae Salubrious has a mixture of temperate and extreme climates, comparable to a class 3 habitable atmosphere.  The planet has six largish continents, and chains of islands ring the equator.  Seasons come and go on the surface, and the industrialization of the world has not yet scarred the soil or the sky.  Orbital stations and a massive Sky Fortress provide the facilities needed by Battlefleet Command. 
    • Inhabitants:  The Salubrians are a pious lot, as to be expected.  St.  Ermenhild is revered across the entire sector as the purveyor of Imperial faith in Mardannon and numerous other deeds, such as the assignation of the noble families on many worlds in the Vae Salubrious, Mardannon and Pandaemus subsectors.  Many of the aristocrat inhabitants of this idyllic world can trace their lineage five thousand years to a nobleman who was appointed by the Saint himself.  Pilgrims flock there by the thousands to tread the ‘Trail of Blood’, walking in the exact spots where St. Ermenhild stood tall against the hated xenos, all those thousands of years ago.

  • Attono Vittium 
    • History:  Cleansed at the same time as Vae Salubrious, Attono Vittium was utilized as a staging area for forces of the Inquisition and Ministorum during the Old Crusade.  Soon after colonization and the construction of the orbital fortresses, the system became the target of predations by Eldar pirates. Nearly four and a half thousand years later, Eldar frequently attack the orbital stations, and raid the shipping lanes into and out of the system.  They have even gone so far as to attack the hives themselves in some cases, both in small teams working on the surface and in at least one recorded incident a full scale warhost assault.  
    • Geography:  Attono Vittium is a temperate planet, or at least was up until a little more than a thousand years ago.  At that point, the huge hives that dominate both poles started a degeneration of the environment that continues to this day.  Across what would be the upper and lower temperate zones of the planet rage massive “Tornadics”, “Cyclonics” and “Hurricanii” that generate massive electrical discharges and winds that most structures simply cannot withstand.  Tech-priests agree that the activity is caused by a destabilization within the atmosphere most likely generated by the planets’ two massive hives.  Along the Equator, there is a small and growing hive on one of the continents with a higher altitude, where the storms do not reach – yet. 
    • Inhabitants:  No one knows why the Eldar continually attack, but several Ordo Hereticus Inquisitors suspect the hand of alien death cults in the midst of the populace of Attono Vittium.  The planetary governor has declared war on the heretics in the Wasted Lands (the storm zones), but generally the folk of this world are a pious and loyal lot.
  
Abraxia System

  • Abraxia 
    • History:  Once a bastion of the Imperial Guard and the staging point of the Imperial Navy, Abraxia is a key component in the security of the entire subsector.  After the Old Crusade, Abraxia became the center of the Adeptus Arbites for the whole of the sector.  With this tradition in place, the people of Abraxia found their calling.  The entire planet is geared toward the administration and dispositions of the Arbites, and the planets defenses boast some of the most sophisticated and powerful weapon systems. 
    • Geography:  Abraxia has massive oceans with a high saline content, rendering most of it undrinkable.  There are a few large land masses that could be called continents, and upon three of them are huge hive cities that constantly work to produce items that are intended for use by the Arbites.  The most central continent is the largest, and upon it is the Fortress Precinct of the Arbites, complete with orbital dock and defenses. 
    • Inhabitants:  Abraxians are mostly ignorant of the Arbites presence, except how it applies to them.  The hivers here are of a lower class than is found in similar hives across Mardannon, but this low education level is fostered by the Arbites, who see the locals being rather thick as an asset – both for themselves and the unknowledgeable inhabitants. 

Lucruzu System

  • Lucruzu Primus 
    • History:  Colonized nearly one millennia after the Old Crusade, Lucruzu Primus has developed over the last four thousand years into a thriving Imperial World.  The Guilders who run the space lanes have carefully cultivated this outreach into a trade hub within the subsector, oftentimes moving product through this system on the way out of the subsector. 
    • Geography:  Idyllic by some standards, Lucruzu Primus has seven large landmasses arranged mostly in the temperate zones of the planet, resulting in large geographic areas with varied ecotypes.  Most of the planet is rolling hills and deciduous forests, and spotted with many oceans. 
    • Inhabitants:  Most inhabitants of Lucruzu Primus belong to one of the several large guild trading houses.  Others are either serfs or slaves.

  • Velan Thracia 
    • History:  When the Lucruzu system was first being brought into the Imperial fold, it first had to be cleansed of orks.  Upon Velan Thracia, a great battle was fought and the ork horde was broken, and the light of the Emperor shone across the system.  Instrumental in this was Colonel Edmund Bragiska, now known as St. Bragiska the Lightbringer.  Now, Velan Thracia is a shrine world dedicated to worshipping the Emperor and venerating the Lightbringer as liberator of Lucruzu from the foetid alien. 
    • Geography:  There are six major continents on Velan Thracia, and only one sits astride the equator.  The others are large temperate masses and the Polar Regions.  The main continent supports many jungle / desert areas and mountains, with plenty of freshwater.  Two of the temperate areas contain high mountains and deciduous forests; the others are volcanic in nature. 
    • Inhabitants:  The occupants of the shrine regions of Thracia are mostly servants of the Ecclesiarchy or pilgrims from on or off world.  There are mining stations dotted across the volcanic temperate zones and the Polar Regions, but the main continent and the stable temperate continents are given over to temples venerating the Emperor and the Saint.  One of the temperate zones is a massive graveyard, where the military defenders of the system are interred in a huge catacomb network.

  • Silex 
    • History:  Originally a station for Mechanicus acolytes to study solar phenomena at the edge of the system, Silex was attacked nearly 300 years ago by unknown assailants.  All contact with the system has been lost for that time, though there are disturbing rumors that the installations of Silex have not been silent, and that heretic warriors ply the stars from the hidden bases here. 
    • Geography: Silex is a small block of ice, barely a planet at all.  Most of it is solid, but there are heavy waters underneath what most would take as continents.  There is a thin atmosphere with a heavy cobalt taste and a freezing cold temperature.  Though there is oxygen and it is breathable, it is unhealthy to do so for long. 
    • Inhabitants:  The former inhabitants of Silex were Mechanicus engineers working with sub-zero equipment and cold weather experiments.  It is unknown what has become of them.
  
Corgarth System

  • Praesaepes Caementum 
    • History:  Four and a half thousand years ago the first hives were built on Praesaepes Caementum.  It was, at one time, a green world filled with mountains, forests and freshwater.  Now, it is a different story – the hives have choked the world with terrible pollution that it cannot overcome.  Ash wastes cover most of the planet, with silt seas and jagged mountains covering the rest.  The entire system is beset with Eldar pirates, making spacing a risky affair in this area. 
    • Geography: Ash wastes cover most of the planet, with silt seas and jagged mountains covering the rest.  There are six major hives on Caementum, with huge interhiveway roads that rise above the wastes and seas like huge cities themselves. 
    • Inhabitants:  Many of the inhabitants live within the hives, but a few ragged bandits eke out an existence on the interhiveways, in abandoned way stations and overpasses.

  • Corgarth Contineo 
    • History:  Until about three thousand years ago, Contineo was largely overlooked for colonization.  Except for large hab domes for Mechanicus and Guilder workers, no one lived on the largely unexplored surface.  Now the world has developed far enough that the Guilders are taking a larger interest in continuing to exploit what meager resources are to be found here. 
    • Geography:  Most of the surface is covered in salt water oceans, and the planet has four large continents that support a variety of ecosystems, mostly deciduous forests and jungle. 
    • Inhabitants:  Most of the inhabitants are Guilder paid workers who live in cities dotted along the surface.  Many Mechanicus adepts are present in research facilities within the cities and in the wilderness.  The Ecclesiarchy is taking steps to bring a large and opulent shrine to the Emperor here, to further develop the fortunes of this world.

Artax System

  • Artax Majoris 
    • History:  Populated sparsely three millennia ago, densely forested Artax did not develop as quickly as would have been hoped, and the Guilders sort of…forgot…about the place.  It has degenerated over time to a feudal world, where the common folk only dream of space travel. 
    • Geography:  Artax Majoris is covered in salt-water oceans and has fourteen small continents, which all support a number of ecosystems in a number of different climates. 
    • Inhabitants:  The inhabitants of Artax Majoris are the major point of interest here.  There are no spaceports or hives, but walled city-states with a very low level of technology.  Ministorum activists are at work amongst the population, readying them to be integrated with the Imperium at large.  That work, however, is already a thousand years old and the people simply aren’t ready for spacecraft yet – and so a Mechanicus Deep Space Watch Post monitors all entry into the system.


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