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Thursday, January 28, 2016

No Oath, No Spell (Session 4)

Jan. 24th, 9:20pm

From the Journal of Josephine Maxwell
December 23rd, 1875

Doc Jameson had just left the Yellow Rose when he found that a man with a gunshot wound and a stab wound had broken into his office.  The Doc patched him up and the man told him that "they" would be here soon.  The Doc came to tell us that the man was here, and what he had said.

We went to the Doc's office.  Soon a group of men rode in.  They were waiting outside the office so I walked out to greet them.  I invited them to have a drink, but they said they were busy.

The others from the group talked to the men.  The strangers insisted they were going to take the injured man with them.

Shortly thereafter, things take a more peaceful turn.  It's short lived, however.  The session ends with Mayor Juan Ortega sitting at a table with the leader of the strangers, reaching for a stick of dynamite the stranger placed on it.

Tuesday, January 26, 2016

Hell Bend Campaign Log

The Wargate
Presents

Hell Bend

World of Darkness Chronicle, Season 4 2015


Indian Territory
October 16, 1875

Welcome back to the Settlements, partner.

Since the events of The Rough Edge of Night, nothing has gone according to anyone's plans.  The settlements themselves are depopulated, with people fleeing the haunting and desolate landscape instead of flocking to it.  If Smokefall Ridge is to survive, the folk who seek to make that place their own must contend with the forces that have called it their home since time immemorial.

The Red Band has moved west, pursued by Ft. Grant's brave American cavalry - but the threat and memory of Indian raids is alive in the thoughts of the settlers.  In order to survive, the players must build a thriving community of like-minded "pioneers", which may prove difficult under the current atmosphere of dread.  To make matters worse, that sense of dread seems to be growing into something tangible...


Hell Bend is a chronicle for the World of Darkness Role-Playing Game.  It is set in a fictional group of settlements in the Indian Territory in the year 1875.  Players will make normal human characters, though certain merits from The Book of Spirits may be available to certain concepts.  This chronicle also makes use of the Firearms in the Indian Territory rules.

The players' success in the game will determine how many new settlers arrive in Smokefall Ridge, and what services they can provide.  The growing / dying town is key to success in the chronicle, and the peril to all the characters is very real.  In addition, influences outside Smokefall in the other settlements (and Fort Grant) may have an effect on the growth and livelihood of the town as the chronicle progresses.

The following set of values describes various aspects of Smokefall Ridge as an entity.  Law indicates the level of order in the town.  Economy describes the availability of productive work.  Culture indicates the general level of civility for the townsfolk.  Technology indicates the number and frequency of manufactured items.  Supply indicates the production of food and other sundries for the populace of Smokefall, while Goods indicate trade surplus and connectivity with other settlements.  The total of all these values indicates the Total Growth Level of Smokefall Ridge.

Smokefall Ridge 
(Population:  One Less Every Day)

Vitals
  • Law: 1
  • Economy: 4
  • Culture: 2
  • Technology: 1
  • Supply: 6
  • Goods: 1
  • Total Growth Level: 15
Township Assets
  • Yellow Rose Saloon
    • Culture +1
  • Church
    • Culture +1
    • Law +1
  • North Territory Hotel
    • Economy +1
    • Supply +1
  • Freight Trader / General Store
    • Economy +2
    • Technology +1
    • Supply +1
    • Goods +1
  • Communal Corn Fields
    • Supply +2
Player Assets
  • Twin Pines Fine Horse Mall
    • Economy +0
  • Doc's House
    • Technology +0
  • Don Juan's Goat Spread 
    • Supply +3


Current Player Characters
  • "Doc" Jameson
    • A man of science, looking for the truth.
  • Ignacio Madera
    • Forging a place for himself in this savage and haunting land, Ignacio intends on breeding horses in this wide open space.
  • Don Juan Ortega
    • The Don knows that the ground will yield all he needs to build a new empire north of Mexico.  Corn and goats, what else do you need?
  • Rusty Shackleford
    • The former mountain man decided to give "civilization" a go and try his luck in the settlements.
  • Josephine Maxwell
    • A journalist sent to Smokefall to investigate the strange happenings, she intends to find a big story here in the Territory.
  • Jakey Wells
    • Moving to Smokefall after tragedy befell his family, all he wants is to grow a subsistence-level farm.
  • Caleb Tinker
    • The town's gunsmith returns after a few weeks worth of introspection on the mountain.  Smokefall is looking pretty rough to him...
  • Arthur Littlehawk
    • A native hunter who lives at nearby Snake Valley, he recently encountered evidence of the anger of the spirits.
  • "Anya"
    • A mysterious doctor from New Orleans, she has only recently arrived in Smokefall.
Deceased Player Characters
  • None (Yet...)
Disbanded Player Characters
  • None (Yet...)


Chronicle Log
Total Game Time: 60.5 hrs

The Dread
(10.04.15 to 10.25.15)
Total Session Time: 25.5 hrs

A palpable aura of unease has come over Smokefall.
More questions than answers arise from bumbling around the woods at night, but with the banishment of the horrific spirit waking folks every morning things get a little less restless.

Across the Red Earth
(11.01.15 to 11.29.15)
Total Session Time: 19.5 hrs

Halloween 1875 starts what will become a solid week of terrible realizations as the demonic forces arrayed against the settlers become apparent.
After confrontations with black spirits and possessed killers, the player group now has a clear idea of the forces arrayed against them and at least a general idea on how to defeat them.  However, the Dread is still palpable in Smokefall, and the odds may be insurmountable...

The Condemned
(12.13.15 to 12.26.15)
Total Session Time: 15.5 hrs

With time running out, the group finally gets some answers.  They aren't comfortable answers, though...but that's life in the Territory.
Round Bend has been destroyed.  The people there are lost, and the land itself is spoiled.  Folk are warned to stay away from the tainted soil, and no one mentions the place where the old town was much anymore.


Campaign Resolution

The residents of Smokefall Ridge have helped their town survive the supernatural onslaught...but now they've got real problems.  Over the next six weeks, the settlers begin to see signs of revivification in their camp as new folk start to arrive.  In a matter of weeks, the current population has increased by 50% to a little over one-hundred souls.

Now, the course for the future must be decided.  The hardy settlers immediately set to work rebuilding and preparing to weather the coming winter, making their town more secure against any extant threats.  Yet, it may be a force that is quite mundane that proves to be the true threat to Smokefall.  An insidious corruption that is creeping across the continent - a force that many whites simply call progress.

Saturday, January 23, 2016

No Oath, No Spell (Sessions 1, 2 & 3)

These sessions were originally recorded 01/03, 01/10 and 01/17/2016.

Smokefall Ridge has seen somewhat of a resurgence now that The Dread has been purged from the land.  The characters have made New Friends, and the town has prospered in the weeks since the last ruckus.  It seems that the town will survive (for now), but there is a new issue at hand.  How will Smokefall Ridge survive the transition into a new century?







Jan. 03

From the Journal of Josephine Maxwell
December 18th, 1875

Felecia the Indian Princess is still in town.  She has a boyfriend now, his name is Thomas.  They are working on the language barrier.  She says it's starting to get serious.

Jan. 10, 5:33pm

December 18th, 1875

This evening in Smokefall, a shot rang out from the Yellow Rose.  I threw on my coat and took my camera equipment out to investigate.  The sheriff and several of the deputies had begun to gather in the saloon.

Sarah and her bartender John had a man sat down in the middle of the parlor and a man's body lay on the floor not far away.  The man who shot him said that he caught the dead man cheating.  He said that he confronted the dead man, who went for his weapon and he shot to defend himself.

John said he heard no arguments, but heard a shot.  There were extra cards on the table.  Mel, from across the room, was sure that he saw the dead man go for his gun.

The sheriff asked the man to leave town.  The man gave the sheriff ten dollars for the dead man's funeral.

December 19th, 1875

I received a letter with just three letters on it, saying FNM as the return addressee.  The text said, "Don't leave yet, a Nexus is near."
Juan says that he saw his goats running in circles.  I went to go take a picture of the ring they left in the dirt.

December 20th, 1875

We all gathered at the Yellow Rose as normal.  A man from town, Mr. Hofsteader, comes in and says that he's had something bad happen on his land.  He too us out to his farm to see a cow that was cut cleanly in half, head to haunch.  There was no blood around, like the cow had somehow been drained.

8:52pm

A man named Mr. Blöch, who was portly looking, came into town.  He said that he was in town and his company was considering surveying for mineral.  He asked the mayor to let he and his group survey the lands surrounding Smokefall while the town accommodates them.  His group, Gladstone Energy, is from Baltimore and Chicago.  We took information for the next day's paper to announce that Gladstone Energy Co. would be in Smokefall to take surveys.

Jan. 17, 5:28pm

December 22nd, 1875

Jakey Wales met up with the doc and let him know that weird things have been happening around him.  They came to get me and tell me that Jakey thought that the eagle spirit had been affecting things in his house.

Jakey Wales decided to cut himself and the spirit made the blood spell out the word "Tohtra-Ohta".

The preacher came to tell me that there was a family on the outside of town that has a daughter that is six years of age.  The girl, whose name is Alice, started acting in a strange manner and collecting increasingly macabre things like bullets and fresh rabbit's feet.

The family had brought the girl into town to meet with the preacher and the doctor.  The Doc got a really bad feeling from the girl.

After this, there is a somewhat varied account of an attempted exorcism on the young girl, but the preacher declared it was not proper and unnecessary.  The family went home to Primrose.