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Sunday, July 03, 2016

Hoard of the Dragon Queen (Sessions 4, 5 & 6)

These sessions were originally recorded 05/29, 06/05, and 06/12/2016.

You're Too Fat to Wrestle Me
As told by Hogan Savage, Professional Wrestler

After the whole ordeal in the woods, we went back to the town (I don't remember what it was called) and rested a few days.  I felt much better after a crowd gathered and heard the word of Kord.  I felt the power of Kord-a-mania!

We went back out into the woods (I'm not sure why) but found some more cultists.  They weren't good at playing fair, so we tied the survivor to a tree and left him there.  I tell you what, brother...Kord was with us that night, because a scalawag of a hill giant crept up on us as we slept.  Good thing the watch saw him, and I wrestled a hill giant.  Word.

I'm not really sure what happened, but another night we were attacked by cultists.  We made them regret their decision and interrogated the survivor, but he was mad.  I don't remember what happened to him.

At some point we were told to retrieve some dragon eggs from back at the cultist camp.  So we went back, and Miss Teagan had her dragon scout the encampment.  Not really sure what happened, but got a chance to wrestle some of the guards!  It was all good though - good chaps, really.  They were kinda fat, and I gave them some calisthenics protips.  Then they told me where the army went and where the dragon eggs were.  I let them keep the gold I won from them, just to brighten their day.

Teagan had her little dragon look inside the cave, but everyone was mad at me for some reason.  She said there was a dragon lady and some other guys inside, but not that many.  I'm not sure what the problem was, but they told me it was a bad idea to go talk to her.  I waited a bit, doing jumping jacks in the camp...then they told me they were going to turn me invisible and I had to go get the dragon eggs.  I'm not sure who suggested that - it might have been me.  Well?!  I'm the guy for that kinda job!


I went inside and grabbed the eggs.  No one saw me, but I heard something move once.  Then I left with the eggs.  The others were waiting outside the cave, so I surprised one of the guys with an invisible hug!  He was surprised, but I wasn't invisible anymore.  Then, we said bye to the guards and left.

Saturday, July 02, 2016

Frostgrave Campaign Rules Update

Greetings, folks!

Since our campaign began for Thaw of the Lich Lord, we've found that Frostgrave is a very tight ruleset.  Indeed, each rules question we ran across has been answered in the Errata & FAQ from Osprey Wargames.  We've been playing the game according to the rules as written in the main Rulebook, and there hasn't really been an issue we've seen to cause a problem save one.  Namely, permanent wizard death.

It wouldn't be an issue in an open or long-term campaign, but we've traditionally ran timed campaigns and tracked individual player win / loss records.  It causes an issue when your wizard dies if we're keeping track of certain information (like experience points).  If you're reset to 0 in certain respects, how can you manage to make it up before the end of the campaign?

We decided not to subject anyone else to a 0-sum after I suffered as the club guinea pig for having their wizard killed (R.I.P. Arzoz Maurz, Most Annoying Illusionist).  After casting around on the internet looking to see if anyone else had come to this conclusion, we quickly found that we were not alone.  After examining a few of the rulesets, we've decided to integrate the popular JustPlay Frostgrave Rules Changes wholesale, both Recommended and Optional.  This cleans up all the questions we had very nicely, including giving us a nice structure for the Out-of-Game turns as well.

In addition to these changes, we're adding several official Frostgrave expansions to the ol' chopping block this season:  Sellsword, Dark Alchemy and Hunt for the Golem.  Consider these expansions to be legal in any Wargate campaign where one of the scenarios is listed.  For our current game, these are all legal as of now - including the ability to include Captains in your lists.  Now you can finally make use of that section of the wizard sheet!

As for the smaller campaigns, Dark Alchemy and Hunt for the Golem, the scenarios take their place in the current order as shown on the Frostgrave campaign page.  In addition, Dark Alchemy replaces the potion rules immediately.  The campaigns can generally be undertaken by players as they wish, any limits will be denoted in the season's own campaign rules.

Lots of folks are frothing at the mouth for Frostgrave around these parts!  We'll see a large campaign update this weekend as new combatants enter the fray.  I wonder what level we'll end the season around?  Get your wizard leveled now, and we'll see you on Game Day!


Friday, June 17, 2016

The Wargate Project Assessment Committee

Greetings, Gatekeepers!

We're back at the helm after our extended absence from the blog, but casual readers won't know what we've been up to.  What could possibly demand our attention so much that we neglect our blog?!  Blasphemers!

Well, I'd like to tell you about that today.  Of course, some things are still under wraps (and you won't even get a hint) but overall, the organization of the club has had a fundamental change in the last month.

We have begun a new initiative to engage our members and restore participation levels across the board.  Participation?  What, man...like, no one's playing or what?

Would that it were so simple.

We've been droning on about the collective for a while now.  Now that the entire process is finished and we've seen the interesting dynamics the collective brings to the games, it's time to give more agency about things back to the players.  To that end, I have appointed a Project Assessment Committee from those members who are interested, motivated and invested in the Wargate.

The Committee has been given the resources and authority to aid the Project Coordinator with making decisions for the club.  This includes just about everything a club needs to have a stronger voice in to make the best moves.  From managing the budget, organizing Hobby Days and Events, dealing with member conflict resolution, and helping decide what games are on the table each season, the Committee itself is an important resource to the Wargate.

We have created a private forum for the members of the Committee to communicate easily throughout the week to resolve any issues between Game Days.  The Project Assessment Committee (PAC for short) also has access to the club's inner workings in the form of access to a Google Sheet that contains all the information from the club's spreadsheets that was previously only on the Wargate's computer, meaning they can access any and (almost) all relevant club information any time they desire.

There are currently ten members of the PAC, not including myself.  Some have special appointments and duties, others are voting members and contributors.  All of them have been critical to the club's existence in one way or another, before ever having been appointed to the PAC.  Now, they have the tools and authority to initiate projects, or vote to block them - whatever they believe is best for the club.

On Game Day this weekend, we will be conducting our first focus group survey in four years, the results of which will be posted after the surveys are collated and the information discussed by the Committee.  Afterwards, we'll have a clear plan for 2017 and going forward.  The PAC has already started planning for club events, and some are scheduled for later this year.

Thanks to everyone who's still around, and BIG thanks to the Project Assessment Committee for volunteering to listen to my crazy internet-based chatter while we plan the club's activities.  It's a good feeling to work together, and it makes me more confident that we now have a stronger voice for what the club itself wants.  2016 has been a resurgent year for us so far, and going forward I have no doubt that the PAC is going to be a critical component of our organization.

See you on Game Day!