The
Tower
Of
Iron Woe
By Chief Scrivener Hannan
Naggaroth,
2522 I.C.
Dark Elves
have always been known to be hateful and cruel in the extreme. They jockey for the favor of their black lord
Malekith, and live in constant fear of their plans and schemes becoming
known. This one danger is what holds
many back from attempting to wrest power forcibly from their kin, and they are
made to stay their hands for many human lifetimes. When the fires of revenge and ambition are
stoked within those most black of souls for so very long, the resulting
vendettas can shake the foundation of the world.
For the first time in nearly a
hundred years, the Sorceress Supreme known as Viorlix, the Lady of Woe, has
made a breakthrough discovery that could place her in a new position of power
beyond her wildest dreams. She has unraveled
the mysteries of the Old One’s ancient powers of elemental mastery, and her
magic has blossomed far beyond what most Dark Elf sorceresses’ ever
achieve. Now, her quest for the keys to
this raw elemental power has made her call in every favor ever owed to her to
fuel a quest that spans across the world, and may well threaten all who live
upon it.
The Lady
of Woe and the Iron Lord
Hailing
from the city of Har Ganeth, the Lady of Woe has had her problems with the
Dreadlords of that fell place. Though
she has felt the influence of these lords, a precise few of them have stymied
Viorlix’s rise to power for centuries.
She attempted to move against them clandestinely in the past, but too
many close calls and not enough results led her to look to another plan.
The
elemental seals of the Old One’s can create a magical blast deep under the
earth, and can bring the city down where ever she likes. She will have power in Har Ganeth, by
choosing which Dreadlords reign, and which fall in the cataclysm to come. Any who oppose this plan will be put to
death, and the city will change hands as Malekith chooses a new lord for the
city.
Yet, Viorlix will be the true power
in the city of Executioners – for she will decree when the very earth will
claim the noble sons of the druchii.
Only One Dreadlord is privy to Viorlix’s plan – her consort Kaengaaris
the Iron Lord. He is master of the Black
Ark the Tower of Iron Woe, and with his Sorceress has set sail for the new world.
A Black
City Upon the Waves
The Sea of
Chaos is known for the many perils of piracy and raiding, but the shadow of the
Black Arks hang even over the norsemen and their terrible longships. Normally they are terrible foes, full of
corsairs and dark elf slavers and worse things below the decks. Known for binding foul sea monsters such as
kraken and sea dragons to their will with their hateful practices of
beast-training, many otherwise powerful ocean-going vessels meet their match
without ever really comprehending the danger.
The Tower
of Iron Woe is wreathed in sorcery wrought by generations of Kaengaaris’
kin. The vessel is over four hundred and
fifty yards in length, and the main deck sits seventy yards above the water
line. The vessel has five large towers,
closely spaced together in the center construction. Slave galleys and pits for monsters line the
below decks, and any who enter it are seldom heard from again.
Rare amongst the druchii, many of the
Iron Lord’s ancestors were gifted sorcerers, and the corsairs didn’t really see
the need to give up these prizes to the likes of the murder cults or even to
Malekith himself. The result is a vessel
like none other, and the mind-bending sorcery at work within its labyrinthine
construction gives it many straightforward advantages, and many
not-so-straightforward.
The ark is
accompanied by a powerful storm at almost all times, unless Kaengaaris wishes
it to subsist (which is not often). The
ark itself sits in a mile wide eye of calm within the storm, magically
maintained by the sorceresses and a magical device within the ark’s main tower,
called the Tower of the Storm. This
feature is used to cloak the ark’s approach and escape, making assaulting the
vessel a daunting prospect.
Within the
other towers are various magical defenses and weapons, but none are so valuable
as the Lady of Woe’s most prized possession.
The Orb of Reaching is a
powerful artifact that the sorceress has studies for nearly two hundred years,
and now she is able to use it to create portals through time and space. It is this artifact that has allowed her to
force entire sections of the ark through bends in space, making the individual
towers appear on land in the Grey Mountains, Bretonnia and the Empire. It is through this that these druchii
warriors have been so swift in their invasion of the Old World.
Yet the
sorceress Viorlix’s plans have not yet come to fruition. The Elemental Seal of Chotec was located in a
demiplane within the dwarven city of Khazid Grimaz. After using an arcane fulcrum brewing in the heart
of the dormant volcano, she broke the seal’s power and destroyed the ancient
city the dwarves were excavating, as well as a good portion of the mountain
where they were currently living. Now,
the dark elf warriors and corsairs loyal to the Iron Lord fight for the Lady of
Woe in key areas across the Old World.
Beware the Towers, for they appear in the night...



