Wednesday, April 15, 2015

Can You Feel the Hand...of the Empire?

It's finally time!

Star Wars has arrived, and with it has come all sorts of awesomeness.  This season, we present a nested campaign for the Galactic Civil War.  Star Wars Roleplaying Game D20 Revised forms the RPG basis for our campaign, but with X-Wing and our own new miniature battle game system thrown in there's going to be plenty of interplanetary mayhem to keep us occupied!  We've been looking forward to this for a while...and now that we've had the season opener, let me tell you - the club is jazzed up and having a blast already.

We're going to be developing the Wargate Battle Game (presently untitled) to do a lot of different things.  There is a basic ruleset that covers both skirmish and company level battles within an easy rules system.  We're going to run this through it's paces with what we're tentatively calling "realms" - and the first one to go full bore is Star Wars Uprising!  More on this to come, and we'll happily provide the text for our fans to use in their own games as it's developed.

Two new campaign sections have been added, one for the RPG and one for the nested battles.  We're planning on a lot of these type campaigns in the near future, and we're settling into the galaxy far, far away pretty hard.  I can already tell we're going to spend a lot of time on the hyperlanes, whisking to the Core Worlds to the Outer Rim and back again.

Just watch out.  Maybe there's no one named Solo or Skywalker around to help our heroes...but someone named Fett has been helping the Imperials hunt down the rogues near Roon.  On Game Day, we'll be eager to see what happens to this rather dashing looking fellow...

Tuesday, April 14, 2015

Heroes of the Sword Coast (Session 5)

This session was orignally recorded 2/08/2015.

From the Journal of Lydia the Halfling


We travel for a full day, then make camp on the trail.  On the second watch, we are attacked by an owlbear.  After a bit of disorientation and everyone running in different directions, the dragonborn manages to leap out of a tree on to the monster.  We take the time to kill the owlbear.  As the group catches up on rest, we cut off the claws then head to find the banshee.


We find the banshee's lair behind a fence of birars and go to speak with her.  We manage to convince her to give us a bit of information in return for a silver comb.  She traded the spellbook to a necromancer that was from the city of Erebor years ago.

Tuesday, April 07, 2015


Fresh from the tables of our painting class, we submit the following for the record.  Deep in the darkest recesses of your favorite fantasy town / village, trouble is gnawing at the gutterbones.  These rats are off the chain, and they are coming for an adventurer near you!

These were really easy, and the class was able to bust them out while learning how to use various inks.  Some are Reaper Bones, some are old Ral Partha and some are Milton-Bradley plastics from their venture with a once respected company which we won't talk about here.  The older ones needed bases, and Wargames Factory has some cool thin bases which added the correct "heft" to these small pieces.

The entire group was simply based white.  We used a combination of various brown(ish) inks to create different tones, but generally speaking any brown will work.  Apply a light brown to the entire model to create a slightly brownish rat skin.  A second application of a darker ink where fur would be will create a nice "coat" for the model.  Be artistic with this - by applying the ink in layers on the model in different staged patterns, we were able to use two applications to finish the model.  By avoiding the eyes, ears, feet and tail with the second, darker application you get a nice "mouse" rendition.

Paint Guide
  1. Basecoat White
  2. Light Brown Ink Basecoat
  3. Darker Brown Ink Fur
  4. Grey Base to match Dungeon or Sewer.
  5. Green Ink for moss on the stones, or a Grayish Texture / Flock.
Rats can be deadly.  They are one of the first "monsters" many adventurers have to deal with.  Now, we have a good number of painted critters to slice and dice.  Possibly roll them into one pack and drive them at our enemies.  Who knows?  You can do a lot with rats.

Tuesday, March 31, 2015

Heroes of the Sword Coast (Session 4)

This session was orignally recorded 1/25/2015.

From the Journal of Lydia the Halfling


In another room we find three prisoners.  A wife from the town,  Mirena, and her daughter and son.  They tell us the Red Brand have killed their father.  After we kill the Red Brand we let them go.  

At a door in the next area we hear a person demeaning someone else.  We knock on the door and find two bugbears and a goblin.  We tell the goblin that the prisoners have escaped and that they need to go get them.  We pay the goblin to take us to Cragmaw Keep.

Before heading to Cragmaw Keep we go to check and make sure the prisoners made it back to town.  We find the bugbears stalking the farm that the people live at and manage to intimidate them into going back to the hideout.


We find out the next day that the Red Brand have left town.  We decide that we are going to try find a banshee for Sister Gorrell.  We head out to find her, keeping in mind she is very vain.  During the night we are attacked by a group of four ogres.